
BOFFI PAOLO
Publications
Battipede, E., Giangualano, A., Boffi, P., Clerici, M., Calvi, A., Cassenti, L., et al. (2024). Physics Playground: Insights from a Qualitative-Quantitative Study about VR-Based Learning. Intervento presentato a: Intelligent Human Computer Interaction (IHCI) 2024, Enschede, Netherlands. Detail
Boffi, P., Clerici, M., Mauri, G., Meneghin, G., Gallace, A., Lanzi, P. (2024). Comparing Traditional and Haptic Controllers for Fine-Movement Tasks in Virtual Reality. In 2024 IEEE 12th International Conference on Serious Games and Applications for Health (SeGAH) (pp.1-8). IEEE [10.1109/segah61285.2024.10639530]. Detail
Boffi, P., Clerici, M., Gallace, A., Lanzi, P. (2023). An educational experience in ancient Rome to evaluate the impact of virtual reality on human learning processes. COMPUTERS & EDUCATION. X REALITY, 2 [10.1016/j.cexr.2023.100014]. Detail
Boffi, P., Clerici, M., Muolo, M., Gallace, A., Lanzi, P. (2023). EnVisioning CoRals: Embodying Coral Reef Inhabitants to Raise Awareness on Climate Changes Impacts on Remote Environments. In 2023 9th International Conference on Virtual Reality, ICVR 2023 (pp.239-246). Institute of Electrical and Electronics Engineers Inc. [10.1109/icvr57957.2023.10169419]. Detail
Clerici, M., Boffi, P., Lanzi, P., Coppola, L., Murone, C., Gallace, A. (2022). One day in a Roman Domus: Human Factors and Educational Properties Involved in a Virtual Heritage Application. In Proceedings - 2022 IEEE International Symposium on Mixed and Augmented Reality Adjunct, ISMAR-Adjunct 2022 (pp.692-697). Institute of Electrical and Electronics Engineers Inc. [10.1109/ISMAR-Adjunct57072.2022.00145]. Detail